For the final project, We hope to reveal the social problems- Involution. A loop for bad and meaningless competition without any creativity. Everyone fears being left behind under peer pressure. We called this situation: Nei Juan. Juan means roll-up. So we decided to use the washing machine as a metaphor to explain this situation. We, users, will represent the pressures themselves. When users approach the washing machine, characters will jump into the machine and participate in the involution. Characters do not know why they jump. They follow the last characters, and they do not see what is inside the washing machine. At last, when the box stop, actually there is a broken sock in it. It is not very meaningful.

We will use Unity to create a Cornell box and use a button to represent the pressure, a switching knob for users to decrease the speed of the washing machine, but it cannot stop it. A plug-in charger is the only way to stop the machine, and users will finally see what was inside the machine that all of the characters chased. It is a broken sock.

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